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DMC: Devil May Cry. Walkthrough


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DMC: Devil May Cry Box
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General information


Below full passing of the game DMC is described: Devil may Cry, including collecting all lost souls, color keys and performance of all confidential missions.


The game is designed so that all the powers of the protagonist is not available from the start, and gradually open as the story. If you see active objects, but can not yet do anything with them, it means that the secret can only be opened by repeated passage of the level where you will have the necessary weapons or ability.


In the passing description all important bonuses are alloKated with a color font.

The text alloKated with a frame, describes as to get to confidential places or to get especially difficult bonuses. If you aren't going to pass game for 100%, you can pass these actions.

If in a frame there is an underlined heading, it means that this action can't be executed at the first passing. It is necessary for performance of such action replay level once again when at the hero already will be necessary the weapon or ability.





Walkthrough of Missions

Mission 1. Found
DMC: Devil May Cry. Walkthrough

Mission 1

Dante wakes up at himself in a mobile house. The strange girl resorts to it and warns about invasion of demons. And in some seconds the huge demon already overturns Dante van. To the main character doesn't remain anything, except how to accept battle.

We kill demons by means of a sword (the left button of a mouse). Having broken a garbage can and a hanging cocoon, it is possible to collect additional red spheres. We jump over black young growth, we run forward on the breaking bridge. For a leaping of big abysses we use a double jump.

We select Dante two guns — Black (Ivory) and White (Ebony), we shoot flying monsters (the right button of a mouse). To receive additional red spheres, we break garbage cans, we kill spiders. We run further, we Katch up with the girl. Her name is Kat, she yasnovidshchy, also tries to help us. We follow it.

At repeated passing (with the weapon of a glove of Eryx)

On a wall on the right we punch a red crystal, inside we find Lost Soul (1/6).

We run to the left side, we see the red soul immured in a wall. We release Lost Soul (2/6) by means of sword blows.

From this place we go to the left side on the broken road, we use double jumps for a leaping of abysses. At the end of a way we select copper key. We come back back to the lane.

We go through the lane, we break slot machines, we approach to a high turning attraction. Here it is necessary to throw up enemies up (the F key) that them killed an attraction.

We go forward on a wooden pier.

At repeated passing (with the weapon the Angelic hook)

At the left we cling a hook serially to three blue ledges, we fly on a separate island. Here we take a subject small vital star. We come back.

We pass further, by a double jump it is jumped on a height.

We select the gold sphere. We come to a platform with attractions. Here in a far right corner we find small vital star.

At repeated passing (with the weapon the Angelic hook)

To the left of that place where the life star lay, there are blue points over an abyss. We cling to them a hook, we get on a small ledge at a wall. Here we release Lost Soul (3/6). We come back.

We kill spiders to receive red spheres. We approach to the Divine statue, it serves as a peculiar shop to enter into it, it is necessary to press the F key.

We go further, we kill all enemies. We evade from a paw of the hunter several times after that we pass in the building after the girl by the name of Kat.


We go along the corridor, we turn aside by hand the hunter. In the first turn on the right will be copper door. We open it by means of a copper key to get in secret mission 1.

We go further along the corridor, we pass through the broken mirror. We got to the room where there is a statue of the little girl with big eyes. Here on the right next wall above hangs Lost Soul (4/6), we release it.

At repeated passing (with the weapon an axe the Arbiter)

We pass in a corridor on the right, we open a red door in axe blow. Inside we destroy slot machines, cocoons, we release Lost Soul (5/6). We come back.

We pass in a small corridor to the left of a huge statue of the girl which beats an electric current. We enter into a small round room. Here over an entrance door hangs Lost Soul (6/6).

We go further, we get to the room with gears. we kill enemies, we jump over gears, we leave the building.

We go forward to a big Ferris wheel, on the road we break all lamps to receive red spheres.


Boss: Hunter

Mission 1

We beat the hunter a sword. When the hunter starts raising, we evade from attack (shift key), being rolled in his party. Having received a certain loss, the boss will cease to resist, will stop and will hang the head, at this moment we strike with an uppercut (we clamp the F key). From it the boss will fall to the ground, we finish him further.

Having lost one third of health, the Hunter will get on an attraction and will attack from there. At this moment we evade from his stone hands, we shoot it from guns. Having lost two thirds of health, the Hunter will guide a fog around and will start a fiery blade. At this moment simply we watch a rotating blade, in time we evade from it.




Mission 2. Home Truths
DmC 5: Devil May Cry. Walkthrough

Mission 2

We get acquainted with Vergil (Virdgil) — the leader of an award who is engaged in fight against demons. Together with Vergil and Kat we go to the thrown mansion — a patrimonial nest of parents of Dante. We turn into parallel measurement — in Limbaugh.

Along the corridor we pass in a big hall.

At repeated passing (with the weapon of Ang. hook)

We enter into the left door on the first floor, we go down, on the right above we cling to a blue ledge. Above in the confidential room we release Lost Soul (1/9).

We rise on a front staircase, we come into the near right room — we destroy cocoons to receive red spheres. We come into the distant right room — we take copper key.

We come into the room above to the left of a front staircase. On the road the Divine statue will get. We go further.

At repeated passing (with the weapon throwing blades Aquila)

On the right we see a blue web on a door. We break off it from far away by means of Aquila, by means of angelic acceleration we fly to the confidential room, we find Lost Soul (2/9).

We enter into the room, we kill ordinary monsters, and the monster with a board (Death knight) we bypass (shift key) and we beat a sword behind. We see a portrait of the knight of Sparta — father Dante. We touch a portrait of Sparta, we receive the new weapon — an axe the Arbiter . Now monsters with a board can be punched in powerful blows of an axe (we clamp the E key + the left button of a mouse). We kill all monsters, we pass in the opened corridor.

Before us lost soul, but it moves away forward together with a wall.

At repeated passing (with ability Angelic acceleration)

We use acceleration to get Lost Soul (3/9). We go further.

At repeated passing (with the weapon of a glove of Eryx)

The glove struck a red crystal on a floor, in an underground find silver key.

We leave the room, we jump off down. Here on a lateral wall hangs Lost Soul (4/9). We pass further along the corridor, again we appear in the central hall. We rise on a front staircase upward, then to the right. By means of an axe the Arbiter we break a door with red cracks (we clamp the E key + the left button of a mouse). Here inside over an entrance door hangs Lost Soul (5/9).

At repeated passing (with the weapon a braid Osiris)

By braid it is broken off a blue web, inside we release Lost Soul (6/9).

We go further, we come into a bedroom. We kill all enemies. Under a bed the family coat of arms of Sparta is selected, and ...


Suddenly we get to a strange place with the huge statue which has been held down by chains, and around various constructions soar as in zero gravity. Double jump we jump over couple of abysses. We receive the new weapon — a switch Infernal draft . By means of a switch we attract the mobile platforms illuminated by red color (we clamp the E key, we press the right button of a mouse). Thus we are transported through all abysses on a way. At the end an axe we split a stone with red cracks (we clamp the E key, we press the left button of a mouse). As a result, we exempt a statue from one of chains.


We come back to the real world. We jump off on the first floor.

At the left copper door, the leader in secret mission 3.

At repeated passing (with the weapon of a glove of Eryx)

The glove struck a red crystal on a floor, in an underground find small vital star.

We pass to the following room. Here over an entrance door hangs Lost Soul (7/9). We move further along the corridor, we extend platforms, we jump on them further. We see the escaping woman, we run behind her to the right.

We again returned to the central hall, but this time it directly in the eyes breaks up to parts. There are armor flying demons (Batos with a board), they are impregnable for bullets therefore we attract them by means of a switch. Double jumps we jump over all abysses, we break a red door an axe, we enter inside.

We pass to the room, we touch Eve's portrait — mother Dante, we receive the new weapon — a braid Osiris . We kill the appeared enemies by means of a braid (we clamp the Q key, we press the left button of a mouse). We come back to a corridor.

We approach to the door from a blue web, we break it by means of a braid Osiris. In the room some cocoons giving red spheres, and over an entrance door hang Lost Soul (8/9).

We come back to the destroyed central hall. We jump over abysses, we enter into a corridor.

At repeated passing (with ability Angelic acceleration)

We jump through a hole, using acceleration. In the confidential room hangs Lost Soul (9/9), nearby is copper door, which conducts in secret mission 8.

We go further, we get to library. Here we find a blue rose ...


We get to the world with the huge statue which has been held down by chains. We receive the new weapon — the Angelic hook . By means of a hook we are attracted to the points illuminated by blue color (we clamp the Q key, we press the right button of a mouse). Thus we are transported through all abysses on a way. It will be necessary to be attracted to several points in a row, and as to enemies (it is possible without releasing to press several times the Q key the right button of a mouse). And at the end it is necessary to combine the weapon: two times to use an angelic hook, and then a switch Infernal draft. On the last island an axe we split a stone, we exempt a statue from the second chain.


We are transferred back to library. We kill all enemies, we leave the room. Dante finds the general photo and remembers the family. The main of the weapon are brought together, memory of a family is restored, it is possible to get out of Limbaugh.

We come back to the destroyed central hall. We use a hook and a switch for advance forward on building fragments. We come into a corridor and we run till the end while the corridor didn't collapse at all.





Mission 3. Bloodline
DmC. Walkthrough

Mission 3

Dante learns about destiny of the family, that the leader of demons chases him by the name of Mundus. After that lyrical digression demons once again attack.

We kill demons with boards by means of a switch Infernal draft (we clamp the E key, we press the right button of a mouse). There will be a new monster with a petrolsaw — Opustoshitel. He can be beaten any attacks, but it is necessary in time jump from him when it gets a petrolsaw and becomes for a while impregnable.

Having won against monsters, we destroy cocoons and lampposts. The bonuses loKated at height of the second floor not to get yet. We go to pass under an arch. We come into the right corridor, we take small vital star. We come into the left corridor, we find the Divine statue.

Near a statue by means of an axe the Arbiter we break a wall with red cracks, inside we take away copper key.

We go further on the way to the party of girl Kat. The road suddenly collapses, further not to pass. In this place on the right highly on a back wall hangs Lost Soul (1/3). We come back to a central square. We kill all monsters. On the second floor we find the appeared blue ledge, we cling to it a hook. We pass on the second floor, an angelic hook we cling to some ledges, we put forward a platform a switch. We approach to two rotating platforms further. We jump on any of them when it will be horizontal, and then at once we jump on the central island. We take a rose.


We get to the world with the huge statue which has been held down by chains. We receive new ability — Angelic acceleration . We use it to fly over big abysses (we jump up, we clamp "Q", we press "gap"). We jump so over some holes, and then we combine with a hook (we clamp "Q", we press the right button of a mouse and, without releasing "Q", we press "gap"). In the end it is necessary to be accelerated, and then at once to use devil draft. At the end an axe we split a stone, we exempt a statue from the third chain.


We are transferred back to a city square. There are new enemies — flying monsters with arbalests (Pathos). We kill all monsters. We jump off down.

We get on the second floor, from it by an angelic hook we are attracted to the first ledge, to the second, and then angelic acceleration we fly to the right side. Here in a wall hangs Lost Soul (2/3).

By means of a hook we reach the last most top island, from it we do a double jump and then angelic acceleration, and we get to silver door, which conducts in secret mission 11.

At repeated passing (with the weapon throwing blades Aquila)

We break off a blue web on the second floor by means of blades Aquila. Inside we find Lost Soul (3/3).

We come back to the road conducting to Kat. By means of angelic acceleration we cross both abysses. We get up on Kat's rune and we get out of Limbaugh.





Mission 4. Under Watch
DmC 5: Devil May Cry. Walkthrough

Mission 4

Dante goes to plant on production of drink of Viriliti, on the way to it demons attack.

There is a new enemy — the ordinary monster, but is more aggressive and with a large supply of health (An infernal spawn). We kill all monsters. In building deepening on the right we find Lost Soul (1/8).

We go to the left lane, the balcony of the second floor with a red point is extended by means of Infernal draft, and then we jump by means of a hook. We jump on the second platform. Here at the left round the corner hangs Lost Soul (2/8), we jump up and beat it in air. On the opposite building as we extend a balcony Infernal draft, we move on it by means of a hook. We jump on the next platform, Infernal draft we pull out an eye from a supervision video camera. From it the way forward opens.


We go forward, the road directly before us falls off. We turn on the left, we select small vital star, on a wall opposite to a star hangs Lost Soul (3/8). We go to the right lane after Kat.

At repeated passing (with the weapon of a glove of Eryx)

On the right we break a door with a red crystal by means of gloves. Inside we take silver key.

We destroy infernal splinters by means of guns. Angelic acceleration we jump over an abyss, and we appear on the area. We kill all monsters.

To the right of that place where we jumped over an abyss, on the second floor there is a blue ledge. We do a double jump, in a jump we use an angelic hook, as a result we get on the second floor. On the house opposite hangs Lost Soul (4/8), we do angelic acceleration in its party and we beat a sword. Here on the second floor we come into the building, we destroy cocoons, we come to a balcony and we take gold key. We come back to the square.

We get up on fountain top facing the Divine statue, we turn to the right, we see Lost Soul (5/8), we do angelic acceleration in its party and in air we beat a sword.

We run further down the street after Kat, we reach the intersection. There is a new enemy — the Ice knight, it can cause a loss only cross-eyed Osiris. We go to the right lane, a hook we cling to a balcony of the second floor.

Here near a balcony hangs Lost Soul (6/8), we jump to it angelic acceleration and we release. From a balcony we jump on a balcony of the neighboring building.

We break a blue web on a door by means of a braid Osiris, we enter inside, we find copper door, the leader in secret mission 2.

Now it is necessary to jump on a balcony near a video camera: we do a double jump, we use angelic acceleration. We pull out an eye from a video camera.

From this place we see in the distance a blue ledge, we do in its party a double jump, angelic acceleration, and then we Katch a hook. Here is silver door, the leader in secret mission 13.

We go down, we follow Kat.


Kat leaves to us a red tag where it is possible to use Infernal draft, and then leaves. Infernal draft we extend a ladder, then the next balcony, we jump on it from a ladder a double jump and angelic acceleration. We put forward all subsequent balconies and we jump on them.

We approach to the door with red cracks. We are developed, on the building opposite hangs Lost Soul (7/8),we jump to it and we beat a sword. Again we get on balconies upward.

We break a red door an axe, inside we destroy cocoons, we release Lost Soul (8/8). We leave back.

We go down slightly below, we pull out an eye from the second video camera.

We go forward down the street, we battle to enemies. Around everything will start falling therefore it is necessary to run without stopping. We get to the temple. There is a new enemy — the Tyrant, it needs to be attacked an axe, and only from a back. It is necessary to wait while it will make powerful attack after that while it costs, it is possible to beat him behind as at this moment it can be pulled for a back by means of Infernal draft and to drop on the earth. We run further, we jump over abysses angelic acceleration and a hook. We take off from the temple.





Mission 5. Virility
DmC. Walkthrough Mission 5.

Mission 5

Dante and Kat come on plant of drink of Viriliti. We follow Kat along narrow corridors, in lateral branches anything useful isn't present. We get to Limbaugh.

Using a switch and a hook, we rise upward on the left way. We get on a platform with monsters, we kill them.

From this platform we are developed back, in the distance we see a blue ledge. We jump to it a double jump, angelic acceleration, and then we cling a hook. From this platform we jump on next, we release Lost Soul (1/6). We come back back to a platform.

We rise even above. Above in front of the closed container we cling a hook to a ledge, infernal draft we open the container, by angelic acceleration it is flown in the container. We destroy all monsters, including the Infernal soldier (he is destroyed only by an axe).

Here we see behind a lattice copper key, to the right of this place we jump on containers, we pass inside and we take away a key, we leave back.

Here we turn towards an abyss opposite to a key, we see in the distance a blue ledge. We do a double jump, angelic acceleration, we grab a hook a ledge. On a platform nearby it is released Lost Soul (2/6). In the same way we come back back to a big platform.

We go forward through open black gate. We reach the Divine statue.

We get on boxes near a statue, from here angelic acceleration it is jumped on the boxes which are groundless, and is farther on the second floor. Here is copper door, the leader in secret mission 4.

We go further along the corridor, we walk upstairs from boxes, again we get on the open district.

We kill flying demons. Infernal draft we attract a platform, we jump on it, we enter into the container. In the container on the right hangs Lost Soul (3/6). We go on the left road, we jump over abysses by means of acceleration. We reach the following big platform. We see an entrance to a corridor with being shone feelers on walls. Here we kill the ice and infernal soldier.

Before an entrance to a corridor we go on a platform to the right to a dark corner, there hangs Lost Soul (4/6).

To the left of an entrance to a corridor there are boxes and the broken ladder. On them we get on the second floor. On a wall in the center of the second floor hangs Lost Soul (5/6).

On the second floor we pass until the end of a platform, we look at an abyss on the right. There in the distance there is a blue ledge, jump to it and we cling a hook. We cling to one hook, then a switch quickly we break off black slime and again we grab ledges. As a result we get to a door with a red crystal.

(The door can be broken at repeated passing with the weapon of a glove of Eryx, but inside there are only cocoons and spiders).

From a door with a red crystal we move further, using double jumps, acceleration and a hook. At the end of a way we will get on a platform where lies silver key. We come back.

At repeated passing (with the weapon throwing blades Aquila)

We break off a blue web on the hanging container from above by means of Aquila. Hook we cling to the appeared ledge, we jump on the following platform, we release Lost Soul (6/6).


We enter into a corridor with being shone feelers on walls. We kill all enemies, we pass further. We move forward along the central corridor, we jump over acid by means of acceleration. We destroy a blue web a braid, inside we destroy cocoons, we take away a small star of health. We go to a corridor with two pools of acid.

We come into branch at the left. Inside we destroy cocoons, we come in silver door, which conducts in secret mission 16.

We leave to the central room — mixing shop. We kill monsters, we watch a floor as on it there will be acid pools. After a victory level is passed.





Mission 6. Secret Ingredient
DmC: Devil May Cry. Walkthrough

Mission 6

Dante and Kat reach mine, leading deeply down. Dante jumps off in an abyss, and Kat turns on the magic device changing gravitation. For few minutes it is necessary to overcome all mine while the device wasn't switched off.

At the very beginning of mission we turn back, we go down on a small platform, we take here copper key.

We run forward, we jump over the first abysses by means of angelic acceleration and a hook. We approach to the second group of abysses, here at the end we use Infernal draft. From platforms we get on the third big platform.

Here directly at the beginning of the third big platform on the left wall hangs Lost Soul (1/2).

We jump over the third group of abysses, we reach the fan. Here at the left we open the small hatch by means of Infernal draft. The timer expires, in a second before we enter in a pipe.


On a pipe we leave to the big room. We jump off down. Here on the first column at the left hangs Lost Soul (2/2). On the right column – a cocoon. We pass further.

Before narrow pass it is turned on the left, by angelic acceleration it is flown on the next platform. Here is copper door, the leader in secret mission 6.

Through narrow pass we enter to the boss.


Boss: Succubus

Mission 6 Boss

Sukkubsha is the big larva suspended to a ceiling by cables. Over cutting blows of a larva by one hand it is jumped, during its blow two hands on the center – simply we depart. After each perfect blow at a larva the red point on a forehead opens, and it is necessary to hit into this weak spot. If Sukkubsha spits at all platform acid, it is necessary to jump on one of lateral platforms by means of an angelic hook.

When the first scale of health of the boss will run low, we pass to one of lateral platforms, Infernal draft tore off the first cable. After that Sukkubsha will destroy a platform. After the second strip of health will run low — we fly on the remained lateral platform, and we tear off a cable from there. After the third victory we beat Infernal draft on a mouth of the boss, as a result of Dante will send Sukkubsha in acid.

We come back to the previous room. Sukkubsha breaks a floor, and Dante too appears almost that in acid. Here an angelic hook we cling to a ledge on the right. Infernal draft we pull out a stone from under a larva, then by the same draft it is sufficed a larva for a mouth. By means of a hook we jump further. Sword we strike a bargain Sukkubsha, and her carries away a current directly in the huge fan. The boss is prostrate.

For a victory we receive the new weapon — stone gloves of Eryx.





Mission 7. Overturn
DmC: Devil May Cry. Walkthrough

Mission 7

Dante and Kat meet Vergil on the bridge. The following problem of an award — to neutralize a teletower. Dante directly here goes to Limbaugh.

We jump on platforms, we reach a door with a red crystal. We use gloves of Eryx (we press the average button of a mouse to replace an axe with gloves; we clamp "E", we press the left button of a mouse). We pass further, we break a red crystal on a floor (we choose gloves, we jump up, we clamp "E" and "F").

We jump through abysses by means of angelic acceleration and a hook. We go on flights of the bridge further and we test new gloves on enemies.

We reach the prison building. Here at the left we cling to a ledge, we put forward platforms, we jump further, we reach a door with a red crystal.

We jump on a platform at the left, we release Lost Soul (1/8).

We break a glove a red crystal and we enter into a door.


We get in prison. We cling a hook, and then we use an acceleration ring (we clamp "Q", we press the right button of a mouse, and then "gap"). As we fly through the second ring.

At repeated passing (with the weapon throwing blades Aquila)

We turn to the right, we see a blue web on the top floor. We break off it Aquila, we cling to the appeared blue ledge. Inside we take away copper key. We come back to the previous platform.

We pass slightly to the left, we pull out Infernal draft the bottom container, we jump on it, the glove struck the top container.

In this place we are developed back, we see a door and soul behind a lattice on the second floor. With acceleration we jump on an inclined platform, to the right of a lattice. We enter for a lattice, we release Lost Soul (2/8), we find golden door, which conducts in secret mission 17. We leave back.

We pass forward, we take big vital star. We cling to a blue ledge on the right, we jump on a floor with a trellised floor. We jump on a platform before a big TV screen.

We turn to the right, we see highly in top a blue point. We do a double jump, acceleration, we grab a hook, we are once again accelerated. We get on a platform where hangs Lost Soul (3/8). We come back back to a platform before a TV screen.

We cling to a blue ledge to the left of a TV screen, we get to a ring of acceleration and we are accelerated. We go on a path to the Divine statue.

We look at an abyss opposite to a statue. In the distance it is visible a blue point. We jump to it, we are accelerated, cling a hook. On a path we enter into the confidential room, we take silver key. We come back to a statue.

We enter into the room, we kill all monsters. We cling to a ledge under a ceiling, we appear outside on other party. We pass to the second building. There is a new enemy – a prickly porcupine (Anger). We win against enemies, we jump to the following room. In this place at the left hangs Lost Soul (4/8).

We come to the open district. Here at first we go on the right road, we find Lost Soul (5/8) and cocoons. Then we go on the left road, we get upward to a ceiling.

About the most top blue ledge we are developed back, by angelic acceleration it is jumped to a platform with cocoons. We go further, we jump so on two platforms, at the end of a way we find Lost Soul (6/8). Go back.

We jump in the elevator, with a glove it is struck on a crystal on a floor (having included gloves, we jump, we clamp the E and F keys). We get on the first floor. We take place to the second crystal in a floor. To the right of this place hangs Lost Soul (7/8). We punch a crystal a glove. Below we kill monsters. We do a double jump, we cling to a blue ledge above.

In this place we are developed, angelic acceleration we fly on the next platform, we take copper key. We jump off down on a platform, we come in copper door, which conducts in secret mission 5.

On top we go further, we approach to the Divine statue. On the right hangs Lost Soul (8/8). We cling to a blue ledge at the left under a ceiling.

We come to the railroad. The road breaks after that we jump on the single cars which have hanged in air. At the end of Dante meets on a way of the helpless old man and a half the head. We battle to new enemies — Harpies. They aren't taken by the infernal weapon, it is possible to use only Osiris, a hook or guns. After a victory we speak with the one-eyed old man.





Mission 8. Eyeless
DmC: Devil May Cry. Walkthrough

Mission 8

The one-eyed old man asks to return the eye which has been pulled out by harpies.

We follow the arrived harpies. We use a hook and a switch. By means of a glove we punch the first door with a crystal.

We punch one more door, we find small vital star. On the right over an abyss we attract a platform, and then we cling to it.

We leave in a subway tunnel. At the left on a wall we release Lost Soul (1/5). We go to the right. Trains will go towards. We watch burning lamps, we nestle on that wall where green lamps will burn. We reach the station, inside we kill all monsters.

We came here on one rails, now we jump in other tunnel with rails. We go forward, we come into a corridor on the right. Inside we destroy cocoons, we take silver key. We come back to the station.

We jump at the opened doors above, on a ladder we go down to the Divine statue. We go further along the corridor.

In a corridor we jump in an open lattice on the right, we release Lost Soul (2/5). In an open lattice at the left we find silver door, which conducts in secret mission 12.

We leave to the big turned glass dome. Here we find a mechanical eye of the old man, and here we are attacked by all harpies. We kill enemies.

We are hooked for a ledge with "Platform 1" inscription, in a corridor above we find Lost Soul (3/5). As we are hooked for "Platform 2" ledge — we find Lost Soul (4/5).

We are hooked for a ledge with "Way out" inscription, we get out outside. Now we come back back on the familiar road. We enter into a hall, we battle to the Tyrant.

In this hall on the second floor there is a blue web. It is easy to destroy it the weapon which while isn't present, but it is possible to break off and by means of a braid Osiris. We get up under a web, we do double jumps, we beat a braid, so we repeat several times. We get on the second floor, we fly in open pass. Inside we find Lost Soul (5/5) и copper door, the leader in secret mission 7.

We come back to the beginning, we give to the old man of his eyes.





Mission 9. Devil Inside
DmC: Devil May Cry. Walkthrough

Mission 9

The old man restores the bridge. We go on the bridge forward, by an axe it is punched a crystal wall. Inside, in the room behind a blue web, we release Lost Soul (1/2). We leave the building, we see before themselves a huge statue of the girl angel. We fly forward from a platform on a platform, using double jumps and angelic acceleration. We get up on a statue wing. There is a new enemy — the Witch. Its power board can be punched only by means of a braid Osiris. Appearing fiery blade over the witch it is possible to suffice infernal draft, and then to strike with a sword to beat off it back in the witch.

After a victory we use a hook and a switch to get at first on other wing of a statue, and then upward to being shone artifact.


The artifact transfers us to the world with the huge statue which has been held down by chains. We jump over couple of abysses, an axe we destroy a stone and, thereby, we exempt a statue from the last chain. We receive new ability — the Infernal cock . Having activated ability (we clamp the Z and C keys), we turn into the real demon. In such look at Dante the loss increases and health is gradually restored, and enemies fly up at this time and hang in air, but they can be grabbed with a switch or a hook. We test new ability on enemies.


We are transferred back to Limbaugh. Grabbing blue ledges, we move forward. We get to the building.

On the second floor of the building it is visible golden key. It is very difficult to get it as the normal way to it isn't present. There are some options how to rise by the second floor to a key, but the idle time: we study ability "sprygivaniye", near a balcony of the second floor we do a double jump, in air we attract the enemy infernal draft, then at once we do a double jump from the head of the enemy. (If there was no height, it is possible to attract once again in air the same enemy and to make two more jumps. It is so possible to rise to the ceiling).

We destroy here all monsters. We leave in a window on the second floor, outside we cling to a blue ledge, we appear near the Divine statue.

At repeated passing (with the weapon throwing blades Aquila)

In this place opposite to a statue highly in air the blue web hangs. We break off it Aquila, we cling to a ledge. Inside we find small stal devil trigger.

We move further, we jump over all abysses, clinging to blue ledges. We jump to an entrance to the house, where instead of a floor a lattice with an abyss in the center.

At an entrance behind a window it is visible Lost Soul (2/2). To get to it, we jump on a parapet on the right, outside of the building (it is necessary to jump back to make in air the second jump in other party and, thereby, to round a wall). We release soul as we jump back.

In this building it is loKated golden door, the leader in secret mission 20.

We continue to move forward on blue ledges. Again we meet the old man.





Mission 10. Bad News
DmC: Devil May Cry. Walkthrough

The old man tells about Mundus's weak place. But it is information on the future, now it is necessary to reach a teletower and to kill the demon TV host.

The old man restores the bridge. We run on the bridge forward to the teletower. The beam from a tower notices us, and blows up the bridge. We jump on bridge splinters, using a hook. We fly in the biggest TV screen and we appear in prompt of news. We run forward, we jump on white blocks, we cling a hook.


Boss: Bob Barbas

Mission 10

The boss represents the three-dimensional projection made of a set of screens. In the beginning the boss is impregnable to remove his protection, it is necessary to strike on red points on a floor (we include gloves of Eryx, we jump up, we clamp the E and F buttons). The boss will turn blue, now he can be attacked any weapon. Receiving blows, the boss will create under himself a red power field, at this time it is necessary to jump up and continue to strike blows more long to hang in air.

When the scale of health of the boss will become empty, we are attracted by a hook to an eye of the leader, we get to the air. Here simply we kill standard monsters and we listen to Bob Barbas's words. Through any time we come back to infernal television station.

The boss is again impregnable. We repeat the same, as at the beginning, only now it is necessary to strike two red points on a floor that the boss became vulnerable. When the second scale of health will end, we are attracted by a hook to the right eye of the boss, we get to one more air. We kill monsters here. We come back to television station, the leader will show the reporting on capture of a staff of the Award and Vergil and Kat's capture.

The boss is again impregnable. Now we strike all three red points on a floor, and we finish the boss. In an award we receive the new weapon — throwing blades Aquila.


(All additional weapon and ability of DMC: Devil May Cry necessary for opening of confidential doors, are open. Now with full equipment it is possible to pass all previous levels to collect all bonuses and secrets).





Mission 11. The Order
DmC: Devil May Cry. Walkthrough

Mission 11

Dante comes to the building where disappear Vergil and Kat. They still can be helped.

We jump off to the lane, here we are attacked by many weak monsters. We include Aquila (we twist a mouse castor up) is a weapon is ideally suited for a big congestion of enemies. There is a new enemy — the powerful demon with circular saws on hands (Butcher). It can be attacked only in a sphere on a stomach, it is best of all to do it by an axe or gloves.

After a victory we leave in a courtyard, on blue ledges we get upward. Here we get up opposite to a blue web and we use aim attack by Aquila (we clamp "Q" and "F"), from it the web is broken off. We jump inside.

In the building we use a glove to punch crystal walls and a floor. We punch the first door with a blue web.

We don't hurry to go forward not to fall in an abyss. Aquila from far away we punch the second web, we jump there. Inside will be small vital star.

We jump off down, in a small recess we find Lost Soul (1/7). We punch a floor, we go down even below. We leave in a big underground hall. Here the Butcher tries to punch Kat's protective rune. We go down, we kill all monsters.

After that we see how in the real world members of spetsnaz rush in the building and make the way in life further, blowing up the locked doors. We pass together with them two rooms, in Limbaugh we kill all monsters. In this room on a wall hangs Lost Soul (2/7). We aim in a web on the second floor, we break off it a throw of Aquila (we clamp "Q" and "F"). We cling a hook and we fly in open pass. We get to the room with a set of monitors. Here as we kill all monsters.

We get to corridors.

From the central entrance we turn to the right, then once again to the right, we get to the deadlock room, here will be Lost Soul (3/7). We come back.

From the central entrance we go to the right tunnel. We pass a tunnel half, on the right there will be a small branch, there on the right wall hangs Lost Soul (4/7). We continue to move forward along the corridor, we enter into a dark tunnel ahead. We rise on a short flight of stairs, a glove we beat out a door, inside we take away copper key. We come back to the central entrance.

From the central entrance we go to the left tunnel.

On the left wall we punch a place with red cracks, inside we find Lost Soul (5/7).

Having collected the previous soul, we punch one more wall an axe, then one more — a glove, we go to a room directly, then we turn on the left. On a wall at the left there will be one more Lost Soul (6/7).

In the room before a divine statue we look on the left. Here a metal door which is very slowly closed. If we collect all other bonuses, we won't manage to enter here any more.

After collecting the previous bonuses, we leave in the menu, we press "to begin with the last control point". After that at once we run in the left corridor, on the right we punch a crystal door a glove, in the room before the Divine statue it is turned on the left, we run at being closed doors. Inside we find copper door, the leader in secret mission 10.

We go further on the left tunnel, we reach the Divine statue. From here we turn on the left, we go further. At the deadlock at the left lies small star devil trigger (when using fills up energy for transformation into the demon).

We get to library.

In this room highly under a ceiling the lost soul hangs. That to get it, ability "sprygivaniye" is necessary. We get up directly under soul, we do a double jump, infernal draft we attract the enemy, from the head of the enemy we do two more jumps, again we attract the same enemy, we jump up even above. From such height we beat Lost Soul (7/7).

We kill all monsters. There is a new enemy – the demon in a red mask. It can appear and disappear by means of portals as it actively uses the block. It can strike blows only after it will make the powerful attack and will stop for a while.

Having killed all enemies, we pass to the following room, we find scared Kat.





Mission 12. Under Siege
DmC: Devil May Cry. Walkthrough

Mission 12

We appear in a trap in a place with Kat, only it in real the world, and we in Limbaugh.

Kat starts drawing circles on support and walls after that we can break them Infernal draft. Thus we stop members of spetsnaz and we open the way forward.

We reach the confidential room where there is the main server of the Award. We kill the butcher and we release Vergil. After that it is necessary to hold on some minutes while Vergil and Kat will erase all data from computers. We kill constantly appearing monsters. Vergil will give us the new weapon — a shot-gun Revived . We press the average button of a mouse to replace guns with a shot-gun. By means of a shot-gun infernal splinters as shots it is possible to deprive of harpies of wings are well destroyed. We held on certain time, it is time to leave, but Kat being in the real world, it is necessary to leave.





Mission 13. Devil's Dalliance
DmC 5. Walkthrough

Mission 13

Dante comes to the night club which hostess is Lilith.

We get to Limbaugh and we start killing monsters. After our first victory the floor falls down, after the second — Lilith destroys everything around, and the floor changes directly under feet.

At this time we are developed back, to a wall opposite to a gold arch, we jump on the second floor, here on a wall over a door hangs Lost Soul (1/7).

From this place we go to the left side, we do a double jump, acceleration, and then we cling a hook to a blue ledge. We get on the left balcony, we find here ivory door, which conducts in secret mission 21. We come back to the second floor.

From this place we go to the right I will shift, we cling to a blue point a hook, we fly up to it and we are accelerated (it is an acceleration circle). We get on the right balcony, here we find golden key. We come back back to a platform.

On the central platform we go to a gold arch. Under an inclined floor from square tiles it is hidden Lost Soul (2/7).

We pass under a gold arch, we approach to the red button on a floor. We include gloves, we jump up and we strike the button. There are two roads over an abyss. To go on red plates and not to receive a loss, it is necessary to clamp the E button. That without a loss to go on blue plates — we clamp the Q button.

We go on the right path, we jump on the right island with a column. On other party of a column hangs Lost Soul (3/7).

We come to an end two roads. Here the tests created by Lilith begin.


Round 1

It is necessary to win against ordinary enemies on a small square ring. Only thus on a floor waves will pass the red and blue plates causing a loss. After a victory with a mitten it is struck by the red button on a floor. We move forward on mobile blocks to the following ring.

Round 2

It is necessary to kill four weak enemies in 30 seconds. We strike by the red button, we go further on any of paths.

We go on the top path going to the right side. We jump on cubes, on the last right cube we see the button, we press it, there is a confidential path to the right. We go on it all the way, we take small vital star.

Round 3

Again it is necessary to kill enemies, without getting on color plates on a floor, only now enemies became stronger. We strike with a glove the red button. The type of walls will change, and on a back wall will appear Lost Soul (4/7). We go further along the corridor, we press the button.

Round 4

It is necessary to win against a set of weak generations of Anger. We press the button, we go forward.

We go on the left laser path, from its middle we jump to the right side, we are accelerated, cling to a blue ledge, we jump on the following platform. Here we press the button, there will be one more path. On the following platform on a wall hangs Lost Soul (5/7).

Again we strike by the red button, we run, we jump in a circle of acceleration and two times we are accelerated.

Round 5

It is necessary to win against the teleporting demon a red mask. At first we evade from its sudden attacks, and then we strike. We win, but the demon again disappears in a teleport. We press the button, we rise on a red ladder upward. We come to open space.

Here we turn to the right, we do a double jump forward, we are accelerated, and we cling to a blue ledge. On this platform we are again developed, in the same way we jump to the following platform. We jump on the third platform ahead, we find here small star devil trigger и Lost Soul (6/7). We jump off down on a platform with a statue.

Near a divine statue there is a deepening where is silver door, the leader in secret mission 15.

We approach to the Divine statue. From it we go further on inclined platforms. We jump on the following island. Here we release Lost Soul (7/7). We press the button, we go on any of two paths.

Round 6

There is a new enemy — illusive anger. It can cause a loss only the angelic weapon. Then there will be a bloody anger — it is affected by only the demonic weapon. At the end it is necessary to battle at once both with illusive and to bloody anger.





Mission 14. Last Dance
DmC: Devil May Cry. Walkthrough

Lilith lets out outside the child and so that as a result it appears in this child.


Boss: Mundus' Spawn

Mission 14

The boss has two scales of health: the top scale — a health stock Mundus's child (this health restored), the bottom scale — Lilith's health. We need to win demon against Lilith.

We bypass a spawn on the right side, here it on a back has a hand holding a small eye. By angelic hook we are attracted to an eye and we beat him. After that at the boss the huge eye on a forehead will open, now we beat him. When health of a spawn will run low, it will fall to a floor. At this time we aim in his stomach and Infernal draft we pull out Lilith outside. We beat demon in the most powerful blows. After a while the spawn will recover and again will hide demon in the subsoil.

Now we repeat all actions: again we beat spawn eyes once again to get Lilith. When at demon there will be only a third of health, the spawn will start hiding the small eye. That to open it, at first we use Infernal draft, and then we are again attracted by a hook and we beat him.

We take away Lilith's health to zero, and we take her prisoner.





Mission 15. The Trade
DmC. Walkthrough

Mission 15

Dante and Vergil exchange taken Lilith for Kat. The girl is rescued, but Vergil kills at the last minute Lilith, and now it is necessary to leave an exchange place urgently. Vergly and Kat try to leave by car, and Dante enters into Limbaugh and helps of.

By angelic hook we are attracted to the car, we get up on a platform on the right, infernal draft we pull out the container from a car way. The car passes further, again we grab it, we get up on a platform and three times we strike with a glove on containers.

Standing on hanging containers, we turn on the left and with acceleration we jump there. We get on a small platform with a set of containers, below between them lies copper key. But now from here not to get any more back. We lose life. Again we begin with containers.

We fly further, grabbing hanging hooks.

We get to the warehouse room, and the car stood at this time in front of the rotating screw of the ship. We kill enemies, by means of acceleration we jump over an abyss, infernal draft we pull out the ship screw. We go further.

Dante jumps on the truck, but the road falls off directly under wheels. We look upward, having noticed a blue point, we cling to it, we move on these points further, using acceleration in jumps. We get up on the firm earth.

We jump on the sidewalk on the right, we break off a blue web, inside we take small vital star. We come back back.

We tighten the bus, on it we jump on the left side of the road. We get on containers in the left corner of the street, we jump on a platform, we take copper key.

We jump on the left side of the road, we go forward. We kill enemies. We jump on the earth ahead, a glove we break the bridge footing.

Dante jumps in the car to Vergil and Kat, everything together they go further.





Mission 16. The Plan
DmC. Walkthrough

Mission 16

Kat visited in Mundus's den, and now knows that where is. She develops the plan of attack for this building. Dante comes to a main entrance and distracts all demons on itself.

We will get to Limbaugh, from it everything around starts falling. Quickly we run forward, making accelerations and being hooked by an angelic hook. We get up on the firm earth and we meet here the new enemy — the Elite infernal spawn. We kill all enemies. Vergil will open doors, for the taken-away 30 seconds we enter in the building.

Here we meet the teleporting demon in a mask (Dreamer). We kill him, we go further to a door at the left. We approach to the Divine statue, from it we go on the left.

To the right of the elevator by means of an axe we break a wall with red cracks. Inside we go down, we find Lost Soul (1/9) and small vital star. We come back.

We come into the elevator. It lifts us on the 87th floor. Here we meet Vergil, but we are right there divided. We go along the right corridor, we kill enemies. We come into a door at the left, we see before themselves laser obstacles. We wait when lasers will be disconnected by Vergil, and then quickly run. We kill one more portion the enemy. We cling a hook to a blue ledge and we rise by a floor above. We go to the right, we come into the normal elevator without a white luminescence.


The elevator lifts us on the 105th floor.

We turn to the right, then once again to the right. In a narrow corridor two souls hang, but before them from a floor black cubes constantly take off. We wait when cubes will cease to take off, quickly we slip in a corridor. We release Lost Soul (2/9), Lost Soul (3/9), take golden key. Again we wait a pause in emergence of cubes, we leave back.

From an exit from the elevator we go to the left side. We kill enemies, then we kill two illusive angers. After that we get on a roof of a glass cabin, we cling a hook to a ledge, we get on the top 106th floor. Quickly we run between walls while they didn't flatten out us. We kill all enemies in the room. From this room we come into a corridor on the right.

We look to the right side, there is a narrow corridor with two white being shone holes. With acceleration we jump on a small island between white holes, we come into a door, we get on an interfloor ladder. On a ladder we get upward, we find Lost Soul (4/9). We go down — we find golden door, which conducts in secret mission 18.

We pass until the end of a corridor, we cling to a blue ledge, we cling for following, we are accelerated, again we cling.

We jump off on the first floor where monsters go. On a table we take small star devil trigger. We kill all enemies, from it elevator doors open. We enter into the elevator, we release Lost Soul (5/9), Lost Soul (6/9). We leave back. Nearby we break off a blue web, we enter into the room, we release Lost Soul (7/9). We go along the corridor, we cling to a blue ledge, again we appear on the top floor. Again we jump on blue points.

We enter into doors on the top floor, we get to a wide corridor with laser obstacles. Vergil again disconnects lasers, but this time not completely. Red lasers are switched on always, violet lasers are switched off from time to time. We wait for shutdown of violet lasers, we do a double jump and angelic acceleration. So we pass three groups of lasers. We kill enemies, we jump over two more groups of lasers. We enter into the following room.

We don't pay attention to an arrow, and we go to the left side. Here we destroy cocoons, we release Lost Soul (8/9).

We go to the right side, we approach to the Divine statue. We go further, we come into the elevator where we are waited already by Vergil.


The elevator rises by the 154th floor. At this time Vergil gives us the new weapon — the Stun gun . We come to a floor, we go to the left along the corridor, we kill enemies. We shoot the stun gun (we press the right button of a mouse), and then we blow up the let-out shell of the stun gun (we press the right button of a mouse + a gap). We go to a door in the right wall.

We pass along the corridor up to the end, we release Lost Soul (9/9).

We enter into the right door, we go on a tunnel. The tunnel will start falling off, we jump on its falling-off pieces. We enter into the following room.

We don't come into the elevator, from it we go to the right side. In a corner we find copper door, which conducts in secret mission 9. We go to the elevator.

We enter into the elevator. We leave on other floor. Here we kill all enemies. At the end there will be a familiar teleporting demon in a red mask (Drekovats). We kill him. After that quickly we jump on platforms, we cling a hook. At the end of a way a glove we punch an entrance to a hearth of souls.





Mission 17. Furnace Of Souls
DmC: Devil May Cry. Walkthrough

 17

In a hearth constantly there is an emission of souls. We need to jump from a platform on a platform, without getting under these red emission.

We jump on platforms to the right side. On a big island there are enemies, kill them. We pass forward, on the following island we take small vital star. We come back back to the island where there were enemies.

From this place we look aside opposite to the rock, the red point is in the distance visible. We do a double jump towards a point, we are accelerated, Infernal draft we pull out rocks, a hook we cling to a ledge. On this island we find Lost Soul (1/5). From here we jump on the third islands of the left path.

We jump on platforms to the left side. On the third island we bypass the left wall, on that party we find Lost Soul (2/5). We move further, grabbing a hook blue ledges.

We get on a big platform. Here we battle to monsters. After a victory we go on a path to the right side, we find in the deadlock Lost Soul (3/5). We go to the left side under an arch. We jump on islands, we get on a long platform.

We turn to the right, we jump there, we cling a hook to a ledge, we get on the next island. Here we break off a blue web, we find ivory key. We come back on a long platform.

On a platform we go to the left side. We kill enemies. Using alternately Infernal draft and a hook, we jump on the following island where we find the Divine statue. From here we grab three ledges, we jump on the island with enemies. We kill all of them. On this island highly on a lateral wall hangs Lost Soul (4/5).

On the right Infernal draft we pull out a platform, we jump on it, we jump further, clinging a hook. We get on an island where is golden door to secret mission 19.

We turn on the left, we get upward on hanging platforms. Then two times we cling to a ledge, and at once we are accelerated in an acceleration circle.

We turn on the left, we jump on the neighboring island, we take big star devil trigger.

We cling to one ledge. We go forward on two bending beams. We get up on the center of the second beam, from far away we start Aquila to break off a blue web. We cling to the appeared blue ledge.

We get on a big platform. We kill all appearing enemies.

We cling to blue ledges four times, we get on the following island. Here behind the rock on the right it is hidden Lost Soul (5/5). We cling to the following group of ledges, we get on the most top island. We cling to the last blue ledge, we fly in a crevice, level is passed.





Mission 18. Demon's Den
DmC: Devil May Cry. Walkthrough

Mission 18

We come into the room, we meet here Vergil. We enter into the central hall, we see four statues around, four tunnels behind each of them, and the big locked doors ahead. We need to visit all tunnels to open doors.


We are developed back, we come into a cave, we take small vital star.


We go to a near right tunnel from the main entrance. We enter into a cave with rings.

We look at a wall at the left, on it there is two small ledge and soul. We jump on low left, then on high right, here we release Lost Soul (1/3).

We activate two rings, using Infernal draft. The water symbol joins. We kill the appeared enemies. We come back to the central hall.


We go to a distant right tunnel (to the right of a door). We reach an abyss in the middle of a tunnel.

We jump in an abyss, we apply angelic acceleration that in falling to turn to the left side and will land on a confidential ledge. On this bottom tunnel we rise upward, we find silver key. We jump off down in the main tunnel.

We reach rings, we activate them. The star symbol joins. We kill enemies. We come back to the central hall.


We go to a distant left tunnel (to the left of a door). We enter into a cave, we continue to go on a path.

Where the path breaks, we jump off down, we get on a small island. Here in a wall hangs Lost Soul (2/3). Having released soul, we jump to the right side where it is visible pass to other part of a cave, we get on an imperceptible dark ledge. We rise upward.

On other party of a cave is silver door, which conducts in secret mission 14.

We approach to two rings, we use Infernal draft. The moon symbol joins. We kill enemies, we come back to the central hall.


We go to a near left tunnel (near the Divine statue). We come into a cave, we see two hanging platforms from below.

We look to the right side, we see a high platform, over it hangs Lost Soul (3/3).

We jump off down, we reach a platform with two concentric rings. We activate them, having pulled Infernal draft. The sun symbol joins. We kill illusive and fiery anger. We come back to the central room.


All generators are switched on, now it is necessary to press the red buttons on a floor so that symbols in circles appeared near statues with the same symbols. We get up facing the locked door. We don't change position of the camera not to get confused. Ahead before us the "top" button, at the left — "left", on the right — "right", behind — "bottom". We include gloves of Eryx, and we enter a combination: right, right, right, bottom, right, right, right, bottom, bottom, left, left, left, bottom .

We enter into open doors.





Mission 19. Face of the Demon
DmC: Devil May Cry. Walkthrough

We come into a staff Mundus's apartment. We entice the demon outside, and Vergil closes at this time gates of hell. Mundus became mortal, but turned into the huge golem. It was necessary to kill this giant only.

Mundus breaks the house directly under us to escape, we jump on blue ledges, using an angelic hook. After that we get on the golem, besides using a hook, then we pull out an eye of the golem, using Infernal draft.

After falling we appear in the high-rise building. We go forward, we push aside obstac es from a way. Mundus tightens in himself Vergil. We cling at this time a hook to blue ledges to jump on the neighboring building.


Boss: Mundus

Mission 19

The boss has two scales of health: one for the left hand, another — for right. Mundus strikes or one hand (in this case it is necessary to jump over a wave going on the ground), or two hands on the building center (simply we depart on the region of the building), or a fiery sphere (it is necessary to evade from it, pressing the shift key), or fills in with a lava all roof of the building (in this case it is necessary to jump from the building to a blue point to be accelerated, as a result we will jump on other building).

To cause a loss to the boss, we wait while Mundus will strike with the left or right hand. After blow we are attracted to his hand, we beat any weapon. When health of one of hands will run low, the boss will approach the person, at this time it is necessary to pull out his eye infernal draft. When health of the second hand will come to an end — as we pull out the second eye.

Having remained without hands, Mundus will start attacking threefold fiery spheres and to heat in a lava. Between attacks it will approach the person, at this time we are attracted to it, using an angelic hook, and we beat any weapon.

When at the boss health will end, Dante jumps in a mouth of the golem, Mundusa kills and rescues Vergil.





Mission 20. The End
DmC 5. Walkthrough

War against Mundus is won. But now Vergil declares the rights to management of the whole world. Dante rises in defense of freedom of mankind. Fight of two brothers is started.


Boss: Vergil

Mission 20

Vergil attacks illusive throwing blades (they can be beaten off a sword back in Vergil), prompt attacks with Yamato's sword (we turn aside, pressing the shift key), sudden attacks from air (otprygivay aside). Just like that not to cause to Vergil a loss, it constantly uses the block. It is necessary or beat off in it its own blades, and only after that to beat, or to beat him while it costs and it is restored after powerful attacks.

When Vergil will have a third of health, it will have an illusive double. We don't pay attention to the double, we can't destroy it, it is necessary to evade only from his attacks. We continue to beat Vergil.

When Vergil will have the last health, he will fall on knees. But to hit just like that it it won't turn out, the illusive double will protect it from any blow. We include demonic shape (we clamp the Z and C keys) and the last blow is struck to Vergil.

Dante leaves life to the brother. Vergil leaves the prostrate.

Game "DMC: Devil May Cry" is passed!!!







Walkthrough Secret missions

Secret mission 1. Copper — Air Brawl

(The entrance door is in mission 1. Is found)
Here it is possible to cause a loss, only if the enemy is in air. For this purpose we throw up enemies (we clamp the F key) and we beat them a sword in air. In total it is necessary to kill thus 5 enemies.
Award: fragment of a cross of health .

Secret mission 2. Copper — Simple Traversal

(The entrance door is in mission 4. Under Watch)
It is necessary to overcome all abysses less than in a minute, using an angelic hook.
Award: fragment of a cross of health.

Secret mission 3. Copper — Simple EradiKation

(The entrance door is in mission 2. Bloodline)
It is necessary to kill 6 enemies for allowed time.
Award: fragment of a cross of health.

Secret mission 4. Copper — Demonic Conflict

(The entrance door is in mission 5. Virility)
It is necessary to kill enemies for allowed time. Enemies are killed by only the demonic weapon (an axe the Arbiter).
Award: fragment of a cross of health.

Secret mission 5. Copper — Angelic Warfare

(The entrance door is in mission 7. Overturn)
It is necessary to kill enemies for allowed time. Enemies are killed by only the angelic weapon (a braid Osiris).
Award: fragment of a cross of health.

Secret mission 6. Copper — Rapid Descent

(The entrance door is in mission 6. Secret Ingredient)
It is necessary to go down quickly in 1 minute 20 seconds on Viriliti's warehouse, having thus visited 20 control points.
Award: fragment of a cross of health.

Secret mission 7. Copper — Taste of Heaven

(The entrance door is in mission 8. Eyeless)
It is necessary to kill all enemies. Enemies and Dante die from the first blow.
In the room three flying enemies with arbalests, the others — demons with boards. First of all we kill flying demons, attracting them infernal draft. Then we kill land enemies, using punching wave of force of an axe the Arbiter (we choose an axe, we clamp "E" and "F").
Award: fragment of a cross of health.

Secret mission 8. Copper — Stylish Victory

(The entrance door is in mission 2. Home Truths)
It is necessary to reach S rank in 2 minutes.
We use various receptions and, the most important, it is necessary to avoid enemy blows.
Award: fragment of a cross of health.

Secret mission 9. Copper — Bait and Switch

(The entrance door is in mission 16. The Plan)
It is necessary to kill three weak enemies. But enemies receive a loss only if Dante has a bonus to a loss.
For performance of this task it is necessary to buy ability "Infernal evasion". Then, we clamp the E button and we go, we stick to demons, without striking blows. When someone from demons kick, we press the shift button for evasion. From it we will receive a bonus to a loss. Now it is possible to kill all enemies for some blows.
Award: fragment of a cross of an devil trigger.

Secret mission 10. Copper — The Power Within

(The entrance door is in mission 11. The Order)
It is necessary to kill all enemies, without leaving shape of the demon.
Award: fragment of a cross of health.

Secret mission 11. Silver — What Goes Around

(The entrance door is in mission 3. Bloodline)
It is necessary to kill all enemies. Enemies receive a loss only from other enemies.
Above fly two Batosa, two ordinary monsters below go. We do so that ordinary monsters came across in a zone of explosions of bombs Batosov. When two will be killed, in blows of a sword we beat off bombs back in enemy.
Award: fragment of a cross of health.

Secret mission 12. Silver — Moderate Traversal

(The entrance door is in mission 8. Eyeless)
It is necessary to kill all enemies. Enemies receive a loss only from other enemies.
It is necessary to overcome all abysses less than in a minute, using an angelic hook.
Award: fragment of a cross of health.

Secret mission 13. Silver — Flawless Conquest

(The entrance door is in mission 4. Under Watch)
It is necessary to kill all enemies, without having lost health.
We kill at first two flying demons, then we use Aquila to neutralize one enemy, and two others to beat at the same time.
Award: fragment of a cross of health.

Secret mission 14. Silver — Colossal Triumph

(The entrance door is in mission 18. Demon's Den)
It is necessary to kill the monster the Tyrant for allowed time.
We wait when the Tyrant will make the attack, we bypass him behind, on we carry two blows an axe, we grab a backbone infernal draft, we continue it to beat an axe.
Award: fragment of a cross of an devil trigger.

Secret mission 15. Silver — Hasty Acquisition

(The entrance door is in mission 13. Devil's Dalliance)
It is necessary to collect all spheres for allowed time.
Award: fragment of a cross of health.

Secret mission 16. Silver — Displaced Skirmish

(The entrance door is in mission 5. Virility)
It is necessary to kill enemies for allowed time. Enemies receive a loss only when stand in certain zones.
Award: fragment of a cross of health.

Secret mission 17. Gold — Divergent Slaughter

(The entrance door is in mission 7. Overturn)
It is necessary to kill all enemies. Thus it is impossible to repeat one same type of blow never.
For performance of this mission it is necessary to study properly all possible combos blows, it is necessary to use almost all. Ability "infernal evasion" can well help, from its appliKation blows become more powerful, so various blows it is required less.
Award: fragment of a cross of health.

Secret mission 18. Gold — Extreme Traversal

(The entrance door is in mission 16. The Plan)
It is necessary to overcome all abysses and obstacles for allowed time, using an orzhiya of all types.
Award: fragment of a cross of health.

Secret mission 19. Gold — A Day in Hell

(The entrance door is in mission 17. Furnace of Souls)
It is necessary to kill all enemies. Complexity that Dante dies from one blow.
Award: fragment of a cross of an devil trigger.

Secret mission 20. Gold — Subsistence

(The entrance door is in mission 9. Devil Inside)
It is necessary to hold on 3 minutes. At this Dante gradually loses health. Murder of enemies restores health a little.
Award: fragment of a cross of an devil trigger.

Secret mission 21. Ivory — Shenanigans

(The entrance door is in mission 13. Devil's Dalliance)
It is necessary to kill all enemies.
We should win against the witch, infernal anger and illusive anger. We begin with the witch, we start in her disks of Aquila (we clamp "Q" and "F") to break its armor. Then we jump up in air, we attract the witch infernal draft, we beat a glove, again we attract, again we beat, its board won't be restored yet. So we finish it up to the end. We continue to jump, but now in air we attract infernal anger, it is better to beat him an axe, again we attract, again we beat. In the last turn we undertake illusive anger. We include a braid Osiris, we are attracted to anger and we beat him. Code the anger starts being shone is started jumping constantly, disappearing from it in air. Then we continue it to beat. So we kill all three most powerful enemies.
Award: cross of an devil trigger.







Replay

From the very beginning of game three complexities are available: "person", "the demons hunter", "nefily" (from the chosen complexity only force of enemies changes).

After the first passing to the menu there is a new shape for Dante, and complexity "Son of Sparda" opens – with very first missions appear monsters of all types in bigger quantity, Dante has at himself everything the weapon, enemies and bosses cause more loss and have a bigger stock of health, tactics of bosses becomes more various.

After game passing on complexity "the Son of Sparta" two more complexities open: "Dante Mast Die" and "A hell or Paradise". On complexity "Dante has to die" stronger and dangerous opponents. Complexity "A hell or Paradise" — Dante and all enemies die from the first times. But not everything is so terrible, Dante has three lives to full death, and after death it is possible to begin with the last fight infinite number of times anew. And from enemies the strongest are who has boards.

After game passing on complexity "The hell or Paradise" opens the last complexity — "A hell and a hell". On Dante this complexity dies from the first, and enemies have a normal stock of health.







FAQ


Question: how to win against Vergil? (in game DMC: Devil May Cry)

Answer: to strike to Vergil the last blow, we include demonic shape (we clamp the Z and C keys), and then we strike. (Complete description of tactics of fight against Vergil here).


Question: how to win against Bob Barbas? (in game DMC: Devil May Cry)

Answer: first Bob is impregnable to cause him a loss, it is necessary to strike at first by means of stone mittens by the red button on the earth. (Complete description of tactics of fight against Bob here).


Question: how to open suits? (in game DMC: Devil May Cry)

Answer: Dante suits get out in the menu directly before mission in a line "Covers/bonuses".


Question: how to play for Vergil? (in game DMC: Devil May Cry)

Answer: in the main version of game it is impossible to play for Vergil. But it is possible to play for Vergil in addition "DmC: Devil May Cry. Vergil's downfall" (Vergil's Falling).


Question: how to pass rollers (video inserts)? (in game DMC: Devil May Cry)

Answer: we clamp the Backspace key (is over the Enter key).


Question: how to take a key on the second floor in missions 9? (in game DMC: Devil May Cry)

Answer: (for a start it is necessary to buy ability "sprygivaniye"), near a balcony of the second floor where the key lies, we do a double jump, in air we attract the enemy infernal draft, then at once we do a double jump from the head of the enemy. (If there was no height, it is possible to attract once again in air the same enemy and to make two more jumps. It is so possible to rise to the ceiling).



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General information.

Walkthrough of Missions:
01, 02, 03, 04, 05, 06, 07, 08, 09, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20.